The represents the bext version yet of my Game of Life optimization, delivering ~10,000x performance improvement over my first naive implementation through bit manipulation and hardware-accelerated computation. While benchmarking this engine achieved 158 billion cell updates per second on my laptop, although there is still plenty of room for improvement.
The engine automatically detects your hardware capabilities and selects optimal SIMD configurations,
supporting widths of 4, 8, or 16 parallel operations. It uses configurable generic parameters
UltimateEngine<const N: usize>
where N represents the SIMD lane count,
allowing compile-time optimization for specific hardware targets.